MathifyMe

Math competences and math anxiety

Mathematical skills are essential for life, but many experience mathematics anxiety (MA), a negative reaction that can be debilitating. MA is common from elementary school to university, leading some capable individuals to avoid math-related careers altogether.

Project aims/objectives

  • Raise awareness about maths anxiety among primary and middle school teachers.
  • Create and promote the customizable MathifyMe Digital Game, incorporating learning analytics to reduce maths anxiety and boost student interest.
  • Develop TPD to encourage teachers to use the MathifyMe Digital Game for effective maths teaching.

 

Project results and other outcomes

  • The MathifyMe Digital Game is publicly released.

  • Results of the field tests and a video guide for the game will be published.

  • Teachers (n=100) in participating countries will receive professional development on MA and the MathifyMe Digital Game.

  • The TPD programme will be published for general use.

  • A report and visualized good practices brochure for teachers will be published.

Tangible results

  • Research Report on MA findings in primary and middle schools.

  • MathifyMe Digital Game: customizable online game with learning analytics for teaching maths.

  • Implementation Video-Guide: videos on using MathifyMe Digital Game in classrooms.

  • TPD programme to raise awareness of MA and train teachers to use MathifyMe Digital Game.

Intangible results

  • Increase primary and middle school teachers’ awareness of maths anxiety.

  • Empower teachers to use the MathifyMe Digital Game.

  • Reduce students’ maths anxiety and boost their interest in maths.

Activites

  • Conduct a needs analysis to uncover causes of math anxiety and identify effective practices for lowering it, informing game design.
  • Co-design the game with a multidisciplinary team, incorporating feedback from students and teachers.
  • Create Teachers' Professional Development (TPD) to equip teachers with skills to use and adapt the game.
  • Conduct dissemination activities throughout the project.

Project information

Goal

Conduct dissemination activities throughout the project.

Project code

2024-1-NL01-KA220-SCH-000254064

Call ​2024​

Key Action 2 (KA220-SCH)

Coordinator

AUAS (Netherland)

Partners

SAMK (Finland), UNIOS (Croatia), UoM (Malta), Scholé (Portugal)

Associated Schools

Associated schools of the City of Pori (FI); Gerrit van der Veen College (NL); St Clare College (MT); Primary school Retfala (UNIOS), Primary school Mladost (UNIOS)

Project duration

36 months, November 1st, 2024 to October 31th, 2026

Location

Finland, Croatia, Malta, Portugal