Strategy Type
Integrates mindset-shifting elements within an interactive, low-stress game environment
Open-access repository + e-Twinning network to ensure continued use and improvement
Unique contribution of MathifyMe project
A comprehensive needs analysis will uncover the causes of math anxiety (MA) and identify best practices for addressing it. Additionally, a Teachers’ Professional Development (TPD) program will equip educators to use and adapt the game effectively.
Stakeholders
Researchers and scholars in mathematics education, psychology, or educational technology can contribute to evidence-based practices.
Ministries of Education and regional education authorities
Elements of the MathifyMe Project
Understanding the Core Aspects of the MathifyMe Initiative
Strategic Objectives
Integration
Capacity Building
Accessibility
Expansion
Making maths more accessible
using Game-based learning
Read Latest Updates
Follow our blog and discover the latest updates on the MathifyMe project!
Project Team Members from Finland
From FInlandProject Team Members Our Finnish research team consists of four brilliant...
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Project Team Members from Malta
Meet our MathifyMe team from Malta: Two of us hold academic positions...
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Project Team Members from Croatia
From CroatiaProject Team Members All four of us are employed at the...
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