Strategy Type

Integrates mindset-shifting elements within an interactive, low-stress game environment

Open-access repository + e-Twinning network to ensure continued use and improvement


Unique contribution of MathifyMe project
A comprehensive needs analysis will uncover the causes of math anxiety (MA) and identify best practices for addressing it. Additionally, a Teachers’ Professional Development (TPD) program will equip educators to use and adapt the game effectively.
Stakeholders
Researchers and scholars in mathematics education, psychology, or educational technology can contribute to evidence-based practices.



Ministries of Education and regional education authorities
Elements of the MathifyMe Project
Understanding the Core Aspects of the MathifyMe Initiative
Strategic Objectives

Integration


Capacity Building


Accessibility


Expansion
Making maths more accessible using Game-based learning
Read Latest Updates
Follow our blog and discover the latest updates on the MathifyMe project!
MathifyMe Meeting
Kicking Off in Malta: The First In-Person MathifyMe MeetingThe MathifyMe team held...
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Developing the MathifyMe Digital Game
Developing and Implementing the MathifyMe Digital Game Develop and test the MathifyMe...
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Impact of Digital game
Supporting Maths Education with MathifyMe MathifyMe is an innovative online game designed...
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Project aims/objectives
Key Objectives of the MathifyMe Project The MathifyMe project focuses on three...
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MathifyMe: Game
Math competences and math anxiety The project Making maths more accessible using...
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