MathifyMe
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Making maths more accessible using Game-based learning

About the Project

The MathifyMe project aims to raise awareness about math anxiety (MA) and foster positive attitudes in teaching and learning maths through game-based learning.

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About THE PROJECT

How to reduce the prevalence of MA in students?

The main goal is to create a customizable digital learning game for primary and middle school teachers to support students with math anxiety (MA) and raise awareness. Few digital tools specifically address MA in an engaging, interactive way.

MathifyMe’s Unique Contribution

Strategy Type

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Integrates mindset-shifting elements within an interactive, low-stress game environment

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Uses game-based problem-solving to make math less intimidating

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Fully integrated TPD program to train teachers specifically on addressing MA

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Focuses specifically on math anxiety reduction

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Open-access repository + e-Twinning network to ensure continued use and improvement

Project Team

A dedicated group of professionals collaborating to successfully execute the project

Sofia Sousa

Scholé - PORTUGAL

Isabel Gomes

Scholé - PORTUGAL

Ana Barroca

Scholé - PORTUGAL

Ljerka Jukić Matić

UNIOS - CROATIA

Leonard Busuttil

UoM - Malta

James Calleja

UoM - Malta

Sonia Palha

AUAS - The Netherlands

Anders Bouwer

AUAS - The Netherlands

Daan van Smaalen

AUAS - The Netherlands

Karel Millenaar

AUAS - The Netherlands

Léon Imanuel

AUAS - The Netherlands

Mirka Leino

SAMK - Finland

Sari Merilampi

SAMK - Finland

Jenni Huhtasalo

SAMK - Finland
try the game?

Making maths more accessible
using Game-based learning

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