Making maths more accessible using Game-based learning

About the Project

The main goal is to create a customizable digital learning game for primary and middle school teachers to support students with math anxiety (MA) and raise awareness. Few digital tools specifically address MA in an engaging, interactive way.

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MathifyMe's Unique Contribution

Strategy Type

Psychological Approaches

Integrates mindset-shifting elements within an interactive, low-stress game environment

Pedagogical Strategies

Uses game-based problem-solving to make math less intimidating

Teacher Training

Fully integrated TPD program to train teachers specifically on addressing MA

Technological Interventions

Focuses specifically on math anxiety reduction

Long-Term Sustainability

Open-access repository + e-Twinning network to ensure continued use and improvement

About the Project

How to reduce the prevalence of MA in students?

A comprehensive needs analysis will uncover the causes of math anxiety (MA) and identify best practices for addressing it. Additionally, a Teachers' Professional Development (TPD) program will equip educators to use and adapt the game effectively.

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Students collaborating in a school setting

MathifyMe Consortium

Project Team

A dedicated group of professionals collaborating to successfully execute the project