
Making maths more accessible using Game-based learning
About the Project
The MathifyMe project aims to raise awareness about math anxiety (MA) and foster positive attitudes in teaching and learning maths through game-based learning.


About THE PROJECT
How to reduce the prevalence of MA in students?
The main goal is to create a customizable digital learning game for primary and middle school teachers to support students with math anxiety (MA) and raise awareness. Few digital tools specifically address MA in an engaging, interactive way.
MathifyMe’s Unique Contribution
Strategy Type
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Integrates mindset-shifting elements within an interactive, low-stress game environment
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Open-access repository + e-Twinning network to ensure continued use and improvement
Project Team
A dedicated group of professionals collaborating to successfully execute the project
Mihaela Ribičić Penava
UNIOS - CROATIASofia Sousa
Scholé - PORTUGALIsabel Gomes
Scholé - PORTUGALAna Barroca
Scholé - PORTUGALLjerka Jukić Matić
UNIOS - CROATIADragana Jankov Maširević
UNIOS - CROATIALjiljana Primorac Gajčić
UNIOS - CROATIALeonard Busuttil
UoM - MaltaJames Calleja
UoM - MaltaSonia Palha
AUAS - The NetherlandsAnders Bouwer
AUAS - The NetherlandsDaan van Smaalen
AUAS - The NetherlandsKarel Millenaar
AUAS - The NetherlandsLéon Imanuel
AUAS - The NetherlandsMirka Leino
SAMK - FinlandSari Merilampi
SAMK - FinlandJenni Huhtasalo
SAMK - Finland
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Making maths more accessible using Game-based learning
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