Making maths more accessible using Game-based learning

Project

Discover the six core pillars of the MathifyMe project, from mathematics anxiety and project management to the digital game, dissemination work, and teacher professional development.

Core Project Areas

Explore the main themes, work packages, and outputs that structure the MathifyMe initiative.

Mathematics Anxiety

Mathematics Anxiety

Explore how mathematics anxiety affects learners, classroom confidence, and the wider learning experience across school settings.

Project Results and Activities

Project Results and Activities

Follow the main activities, outputs, and milestones that shape the project and support its long-term educational impact.

Project Management

Project Management

See how the consortium coordinates planning, collaboration, and delivery to keep the project focused, organised, and effective.

Digital Game

Digital Game

Discover the digital game concept designed to support mathematics learning through engaging interaction and targeted classroom use.

Dissemination and Sustainability

Dissemination & Sustainability

Understand how project knowledge, resources, and outcomes are shared widely and sustained beyond the formal project period.

MathifyMe Consortium

Project Team

A dedicated group of professionals collaborating to successfully execute the project