Raise awareness
Help teachers and students better understand maths anxiety and build more positive attitudes toward learning maths.

At a Glance
The MathifyMe project aims to raise awareness about maths anxiety (MA) among teachers and students, promoting positive attitudes towards teaching and learning maths. The goal is to reduce MA prevalence in students by providing effective tools and strategies. The project focuses on developing a customizable digital learning game for primary and middle school teachers to support students struggling with MA. Unlike many digital learning tools, MathifyMe explicitly targets MA with an engaging, interactive approach.
Help teachers and students better understand maths anxiety and build more positive attitudes toward learning maths.
Support students with effective tools and practical strategies that can lower the impact of maths anxiety in everyday learning.
Develop a flexible digital learning game that primary and middle school teachers can adapt to their classroom needs.
Offer a focused alternative to generic digital tools by explicitly addressing maths anxiety through engaging interaction.
MathifyMe's Unique Contribution
Integrates mindset-shifting elements within an interactive, low-stress game environment
Uses game-based problem-solving to make math less intimidating
Fully integrated TPD program to train teachers specifically on addressing MA
Focuses specifically on math anxiety reduction
Open-access repository + e-Twinning network to ensure continued use and improvement
Project Overview
A multidisciplinary team collaborates with students and teachers to co-design the MathifyMe game. A comprehensive needs analysis will guide the process, identifying causes of maths anxiety (MA) and best practices for addressing it. A Teachers' Professional Development (TPD) programme will be created to equip educators with the necessary skills to use and adapt the game effectively. Dissemination efforts will ensure the project's resources reach a wide audience.
The project will deliver a report and a visually engaging brochure on maths anxiety, together with strategies to mitigate it. It will also support the public release of the MathifyMe Digital Game, share field test results, and provide a video guide for educators. In addition, the Teachers' Professional Development programme will support 100 teachers in participating countries and remain available for wider use.
The project aims to create a supportive and engaging learning environment that helps lower maths anxiety and improve mathematical experiences for students globally.

Co-Funded by the Erasmus+ Programme of the European Union
All materials must feature the EU flag and spell out the name of the European Union in full. This requirement applies to training materials, the project website, videos, social media accounts, special events, posters, leaflets, press releases, and more.
All materials must include the Erasmus+ logo and the following acknowledgment: 'Co-funded by the Erasmus+ Programme of the European Union.' This ensures that the project's activities and the EU's support are clearly communicated to all stakeholders and audiences.
