New Publications from the MathifyMe Project
We are pleased to share three recent scientific publications connected to the MathifyMe project, focused on reducing mathematics anxiety through innovative game-based learning approaches.
1. Breaking the Cycle: Addressing Mathematics Anxiety in Education with Game-Based Learning (2025)
This paper explores mathematics anxiety as a major challenge affecting students’ confidence, achievement, and long-term interest in STEM subjects. It presents the MathifyMe Erasmus+ project, which combines game-based learning, personalised learning paths, learning analytics, and mental well-being strategies to support learners and teachers.
📄 Download PDF: [PDF file ]
2. A Conceptual Model for Designing Anxiety-Reducing Digital Games in Mathematics Education (2026)
Published in Education Sciences, this article introduces a conceptual framework for designing digital educational games that reduce mathematics anxiety and improve motivation, self-efficacy, and engagement. The model is based on established educational theories and previous research findings.
🔗 Read the full article: https://www.mdpi.com/2227-7102/16/1/34
3. Needs Analysis to Define a Digital Learning Game Aimed at Coping with Mathematics Anxiety (2025)
This study presents the international needs analysis phase of the MathifyMe project, involving teachers, students, and parents from five European countries. The findings help define the educational goals and game features needed to create an effective digital learning game that supports learning, emotional well-being, and confidence in mathematics.
🔗 Read the full paper: https://papers.academic-conferences.org/index.php/ecgbl/article/view/3954

