Goal
Conduct dissemination activities throughout the project.

The MathifyMe Digital Game combines classroom relevance, teacher adaptability, and learning analytics so it can support both implementation in schools and a better understanding of student progress.

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Develop and test the MathifyMe Digital Game, and support its implementation in schools. The game will be customizable, allowing teachers to embed their input, and include learning analytics to provide insights into students' performance. It will also meet specific requirements identified in the WP 2 needs analysis. WP's Specific Objectives (SO):
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Digital Game
Conduct dissemination activities throughout the project.
2024-1-NL01-KA220-SCH-000254064
Key Action 2 (KA220-SCH)
AUAS (Netherland)
SAMK (Finland), UNIOS (Croatia), UoM (Malta), Schole (Portugal)
Associated schools of the City of Pori (FI); Gerrit van der Veen College (NL); St Clare College (MT); Primary school Retfala (UNIOS), Primary school Mladost (UNIOS)
36 months, November 1st, 2024 to October 31th, 2026
Finland, Croatia, Malta, Portugal