Read the newest posts from the MathifyMe project, now hosted locally for faster loading.
April 21, 2026
The team from the Netherlands is part of the STEM education research group at the Amsterdam University of Applied Sciences (AUAS), with strong expertise in practice-based research, mathematics education, and digital game-based learning.
MathifyMe: Project
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January 9, 2026
The Portuguese project team brings together complementary expertise in mathematics education, psychology, and innovative learning design.
MathifyMe: Project

November 24, 2025
Our Finnish research team consists of four brilliant women, each bringing her own unique expertise and perspective.
MathifyMe: Project

October 16, 2025
Meet our MathifyMe team from Malta: Two of us hold academic positions at the University of Malta.
MathifyMe: Project

September 23, 2025
All four of us are employed at the School of Applied Mathematics and Informatics, University of Osijek, Croatia.
MathifyMe: Project

April 11, 2025
The MathifyMe team held its first in-person Kick-off Meeting on November 28-29, 2024, at the Faculty of Education, University of Malta in Msida.
MathifyMe: Project

February 24, 2025
Develop and test the MathifyMe Digital Game, providing support for its implementation in schools.
MathifyMe: Game

February 20, 2025
The project aims to raise awareness among maths teachers and students about the issue of maths anxiety and foster more positive attitudes towards teaching and learning mathematics.
MathifyMe: Game
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January 23, 2025
MathifyMe is an innovative online game designed to support the teaching of mathematics at primary and middle school levels.
MathifyMe: Game

January 21, 2025
The MathifyMe project focuses on three main objectives: raising awareness, creating a customisable digital game, and teacher professional development.
MathifyMe: Game