MathifyMe

Makingmathsmoreaccessible

Using Game-based learning to create a more inclusive and less stressful environment in the learning of maths

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Making maths more accessible

MathifyMe's Unique Contribution

Strategy Type

Psychological Approaches

Integrates mindset-shifting elements within an interactive, low-stress game environment

Pedagogical Strategies

Uses game-based problem-solving to make math less intimidating

Teacher Training

Fully integrated TPD program to train teachers specifically on addressing MA

Technological Interventions

Focuses specifically on math anxiety reduction

Long-Term Sustainability

Open-access repository + e-Twinning network to ensure continued use and improvement

About Us

Unique contribution of MathifyMe project

A comprehensive needs analysis will uncover the causes of math anxiety (MA) and identify best practices for addressing it. Additionally, a Teachers' Professional Development (TPD) program will equip educators to use and adapt the game effectively.

By combining research-informed design, classroom insight, and practical teacher support, MathifyMe creates a more targeted response to maths anxiety and helps schools build more confident, engaging learning experiences.

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MathifyMe project visual

Primary and Secundary

Stakeholders

Researchers and scholars in mathematics education, psychology, or educational technology can contribute to evidence-based practices.

Students

Primary and middle school students who experience math anxiety (MA)

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Teachers

Primary and middle school mathematics teachers.

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Educational Institutions

Schools, teacher training colleges, and universities.

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Parents and Guardians

Parents of students experiencing MA

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Project Partners

Organizations and universities participating in the project

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Policymakers and Education Authorities

Ministries of Education and regional education authorities

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MathifyMe

Elements of the MathifyMe Project

Understanding the Core Aspects of the MathifyMe Initiative

The Sustainability Efforts

Strategic Objectives

1

Integration

2

Capacity Building

3

Accessibility

4

Expansion

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Making maths more accessible
using Game-based learning

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News

Read Latest Updates

Follow our blog and discover the latest updates on the MathifyMe project!

Project Team Members from Dutch

April 21, 2026

Project Team Members from Dutch

The team from the Netherlands is part of the STEM education research group at the Amsterdam University of Applied Sciences (AUAS), with strong expertise in practice-based research, mathematics education, and digital game-based learning.

MathifyMe: Project

Schole Team

January 9, 2026

Project Team Members from Portugal

The Portuguese project team brings together complementary expertise in mathematics education, psychology, and innovative learning design.

MathifyMe: Project

Finnish team

November 24, 2025

Project Team Members from Finland

Our Finnish research team consists of four brilliant women, each bringing her own unique expertise and perspective.

MathifyMe: Project